Azur Lane: Silent Service

Azur Lane: Silent Service
*Not Update*


This is just the main inspiration for the core story. As you know, the point of view of this story is focused on submarines. All of that is not without reason because the author himself likes games with the theme of the submarine simulator.





The main inspiration is this game, a game with a submarine simulator theme that carries a real-time battle system. The main gameplay of the game is real world operation submarine in the cold war era.



America and Russia are doing a boring undersea battle.


Why boring?


Well... You have to pursue the target in the sea without touching the innocent ship. For example like this...



Too many contacts use Siera code names abbreviated as S1, S2, etc...


In order to maintain its illegal "Stealth" status, a submarine lights a sonar informing it of its position. How to identify the ship? Very easily... Just need to read the passive sonar reflections with the ship's database.




The surface and depth of seawater are key, the calm or wavy surface being the main hearing of the submarine. After one by one contact is recognized. Of course, the underwater battle began!





For example, after the first attack with a torpedo controlled. Siera 1 or Akula-class responded with 4 torpedoes. It's a Russian submarine. Nyerang one time reply 4!! Yep, can be seen the contact and direction of the torpedo is different... As already said... Passive sonar is a bit inaccurate.



Next is the cavitation bubble. In short, it was an air bubble created from the rotation of the ship's propeller. The faster the propeller rotates, the more noise the ship is heard. Typically, submarines perform full speed and diving maneuvers to avoid torpedo attacks.



Yep, such maneuvers are useless for torpedoes controlled via fiber optic cables. Mampooos!!



Additional damage such as the destruction of cargo ships will have an effect on morale, quite realistic. The innocent ship that was the victim, was terrible.



In an attack that causes noise under the water, active sonar beams from other ships tell the position of their ships (yellow line). For this reason, active sonar is very illegal to use unless it is frustrating to find targets that are difficult to find.



Once one mission is completed there will be another. Because modern submarines are only limited in ammunition and damage. The story of this novel will be a bit realistic and SEEEGS!!