Gods Domain: Sword King

Gods Domain: Sword King
Philosopher's Stone


Koral Village is a barren village. Many residents survive by selling stones called corals.


The stone was very useful for building a headquarters that could withstand the onslaught of magic weapons.


Such buildings could only be built when lifestyle players, especially Architects had already reached the level of Expert.


According to his knowledge, the level of a new Expert will be reached after 2 years of Gods Domain. Architects are one of the most difficult lifestyles to improve.


"The bandit's in that bar, I'd better get ready with the full kit."


Arief was wearing all his equipment, he felt that the bandits were not as told in the forum.


In the bar there are 15 level bandits of 20 people. They're robbing the bar owner's money.


"Bandit, don't bully the weak!" shouted Arief in a loud voice.


This time Arief was very naive, he did not know the bandit boss had a level 20, whereas he was still at level 10.


The level difference was very far, making him barely have a chance to win in the battle this time around.


The hidden mission would disappear once it was taken, if it failed then it would never be able to carry out that mission again. Arief has no other choice, he must succeed in the mission this time.


The laughter of the bandits made everyone in the bar terrified.


"Son, come forward here if you have the strength!"


Arief lunged at the enemy with a kitchen knife, using his speed to avoid a fatal attack. Then will look for opportunities to counterattack.


[Successfully defeated the Village Bandits.


Gift :



2 Copper.


200 (+50) experience points.]



Those bandits only had 15 points of agility, while his strength and defense were only 30 points.


To defeat one Bandit, Arief needed 50 MP, while the MP he had only 300.


The maximum limit he could defeat was only 6 village bandits. Since the hidden mission did not fail while escaping, Arief chose to escape after successfully killing 5 village bandits.


He was looking for an MP enhancer potion seller to increase his chances of winning.


Arief also bought 3 smoke bombs and 2 explosive bombs. Explosive bombs could only be used by level 10 players, the resulting damage amounting to 1000 HP points.


"With 10 MP enhancer potions I have a chance to win!" arief muttered confidently.


Each MP potion can cure 200 MP points, so Arief can cure 2000 MP with 10 herbs.


If calculated roughly, the remaining village bandits were still 15 people, meaning he needed around 750 MP.


Arief ran towards the bar where his fight with the coral village bandits.


"Well, you're still back!"


This time the bandits did not attack alone like the first time, but they attacked with 3 people simultaneously.


Arief who had 35 years of fighting experience could easily defeat the village bandits with a swing of his kitchen knife.


Remaining one bandit, Arief did not pay attention to the bandit before. After using looking at him with the Eye of God, Arief was shocked.


"Damn, level 20 with Intermediate intelligence" Arief said as he retreated two steps back.


Monster or other non player intelligence is divided into 7 levels namely Low, Ordinary, Intermediate, High, Smart, Intelligent, and Genius.


Arief calmed his mind, he tried to see his winning chance. "Well, meet. So the bandit boss could only attack at close range!"


The Bandit Boss attacked him punch after punch was launched, but did not hit Arief in the slightest.


During the fight this time Arief only lost 100 HP due to the gusts of wind from the opponent's skill. Accidentally Arief paused for a moment, he was hit by an attack from the Bandit Boss.


[You received a fatal attack - 300 HP.]


"Crazy, once a strike takes up more than half of my HP"


Over time the HP of the bandit boss also decreased drastically. Now the HP is 10%.


"Well, you're pissing me off!"


The aura around the bandit boss was getting thicker and creepy.


"Bragging Technique!" arief said in confusion.


Raging techniques are usually in monsters that are level 50 and above. However, the bandit boss in front of him could use that technique.


Arief throws 3 smoke bombs to cover the sight of the Bandit Boss. He had the Eye of a God, so breaking through the smoke was just a piece of cake for him.


He threw an explosive bomb near the bandit boss.


[You gave a fatal attack - 2000 HP.]


Arief threw an explosive bomb a second time, but the damage was not as expected.


The HP of the bandit Boss was still left at 0.2%. "It looks like I'll have to sacrifice a kitchen knife."


He threw his kitchen knife at the bandit boss. When a piece of equipment is thrown, it will be released from player ownership.


The worst thing about the weapon would be destroyed, just as the released bow would disappear from the player's possession.


[Successfully defeated the Boss Bandit.


Gift :



Village Ownership Mark (Rare).


10 Copper.


300 (+100) experience points.]



"As expected of a fortune necklace, now I can already lead a village just by killing street bandits."


The sign of ownership is usually obtained when carrying out the mission of the village head or city leader.


As long as the village chief or city leader was still alive the mark of ownership of the village could not be handed over to the player.


According to the memories of his previous life, the Sign of Possession could only be obtained after 6 months of Gods Domain running.


Arief's headed for the man in the corner of the blacksmith tower.


"Uncle, I've got rid of the bandits in the village of Koral."


"Very good, son. I didn't expect you to be able to defeat the bandit boss with your current strength!"


[Hidden mission (Lucky Rock) Finished.


Gift :



Philosopher's Stone (Low).


10 status points.


10 skill points.


10 points of profession.


1000 experience points.


50 Copper.]



Arief was happy to get the desired Philosopher's Stone. He instantly identified using the Eye of God.


[New Lucky (Low)]


Uses :


Improving an item at the expense of 4 similar items.


Can be leveled by using 100 low-level Philosopher's Stone shards.


Because the Philosopher's Stone Shards had a low rate, at the launch of the online market on the second update, many players sold them.


When the feature was opened, Arief had to prepare at least 1 gold, in order to raise the Philosopher's Stone to Rare level.


After becoming a level Rare Philosopher's Stone will have special effects such as the Ring Rate. If he obtained such an effect then forging a high-tier weapon was very easy.


Arief is now still at level 10, to rise to level 11 he needs 10% experience points.


After passing level 10, experience points would be written using percent due to the latest rules of Gods Domain.


"Before I go to sleep I have to produce 10 more shoes, because maybe this is the last chance to sell the same type of shoes."


Arief made shoes very quickly, all the points of the profession he always added to the profession of blacksmith.


1 hour passed, Arief registered 10 shoes in the gaming market, so he got the game coins.


Arief needs to build the village of Koral into a moneymaker.


"I'd better go to bed soon. My 15-year-old body, it'll greatly affect the brain's performance if it sleeps too late."


"It looks like I should also order some concentration drinks, to accelerate growth."


Arief now has about 1300 credits. The price of a class E concentration drink is 10 credits, class D 30 credits, and class C 50 credits.


Prices often change depending on demand and supply. So buying a class B concentration drink and above will be very difficult this year.


Arief chose to buy 10 C-class concentration drinks. The better the concentration drink, the better the brain development.