
New World has been running for two years since launch. Within two years, the development of the New World world was completely beyond reason. Unlike the real world, which takes hundreds of years to advance civilization. In New World everything happens faster than it should. The arrival of players is certainly the main cause.
Players consisting of various races, are actually humans in the real world. They have the experience to develop a civilization. Coupled with vast resources, and powers that are beyond reason. Making players can change the New World civilization that seems still ancient to become an advanced civilization becomes faster.
Of course, all that is behind it are large corporate companies that invest their money in New World. They race each other to give the influence of the guild they support. They compete with each other to find the widest possible area or city of power, making the path of the economy as big as possible. All for one thing, get a huge profit.
Not a few guilds supported by large company companies already have their own territory or city. There were even guilds that had managed to rule over a single Kingdom by themselves. Make the map of the royal power in the New World changed completely. No longer too fixated on the power of the Kingdom, but leaning more on the power of the Guild.
The level of the players had reached their maximum point, leaving only a handful of players who had just been late to create an account that had not reached the maximum level. Yep... The player level in New World could only reach level 100. Only players who have special classes can raise their level to level 110.
Not all for purpose. It's like it was New World designed. All for one purpose, profit. If players could reach such a high level, then players would not think too much about items and equipment to strengthen themselves. Players could rely on the increase in attributes of each level to strengthen themselves. Different story if the level of the player can only reach level 100. Players will race each other to get the best items to strengthen themselves.
And... From competition, business can be created. Players will always try to find the best item items for them to use. It pays a lot to strengthen itself in the New World, a world that relies so much on strength to succeed. Business will always be created when there is a demand from one party and there are other parties who can provide, and of course large corporate companies will not waste the opportunity to get part of the business profit cake. They compete with each other to recruit players who can provide the needs of players.
Because that's what... Not a few players began to learn to become a blacksmith or alchemist. But still, being a blacksmith and alchemist is not as easy as turning hands, it takes hard effort and of course the guidance of a Master of both skills. For that last condition that was so difficult to fulfill, not just anyone could get guidance from a Master Blacksmith or Master Alchemist.
Only players who were really lucky and who had a high position in the eyes of the Kingdom could get such access. Making the number of players who have these skills remain rare.
The rarity of players who have these skills certainly makes their selling price soar. The high demand of players who have one of the two skills is not proportional to the number of players available. Guilds scrambled with each other for their services, trying to ensure stock for the weapons and potions they needed.
And of course... Not all guilds could have their own blacksmiths or alchemists, especially for lower middle-class guilds. Making the guild must cooperate with the big guild, to ensure they get enough weapons and supply potions for their needs.
From one problem the need for weapons and potions alone has happened a huge economic wheel rotation in the New World. Not to mention other issues. Making New World a true gold field for large corporate companies. They could produce large amounts of coinage, as long as they had the power. Coins that will be exchanged into real money.
And of the many large companies that took part in New World, there is one company that is so successful. Unlike other companies engaged in the provision of goods. The company is engaged in transportation services. The company is called WMC.
For a full year, WMC became the only company that managed to provide transportation services instantly, or better known as teleportation. In almost every city in the New World, the WMC established a single teleportation gate. Making them always get massive coin coffers from every teleportation gate.
But only Gold Backer himself knows, of the 20% of shares he owns. He only uses 10% of the profits. The remaining 10% of him saved for himself to give to others. One figure who is so meritorious to himself now no longer need to bother working to ensure his survival. In fact, you could say he retired in his youth, waiting for money to come by himself to him.
The Wellington family itself should thank Toni, if not for Toni who went to the South Mountain Kingdom to help Alan. Of course the Wellington Family will never get a chance to own a stake in WMC.
Toni has accidentally been reunited with Gold Backer while searching for Alan, otherwise known as the U. S. in New World. The US name is the most popular name in the Kingdom of South Mountain. All the NPCs in South Mountain Kingdom almost recognized the name and face of the player. Because in every city in the Kingdom of South Mountain, a US body-shaped statue was built with the engraving of the name of the hero of the revolution below.
Toni was directly directed to the South Mountain Royal Palace for information about the US. And that's where Toni met Gold Backer. Knowing the South Mountain Kingdom was in need of an injection of funds to build a teleportation gate, Toni immediately offered help. On condition that the Wellington family benefit from every teleportation payment coin.
Gold Backer would agree immediately, especially knowing that Toni is from the Wellington Family. He knows the greatness of the name of the Wellington Family in the real world. Gold Backer also became an intermediary between the Wellington Family and the South Mountain Kingdom to establish mutually beneficial cooperation.
With the help of the Wellington Family, the WMC was able to grow so rapidly. The Wellington family used all their channels to quickly develop a teleportation gate in every city. After a full year, they continue to invest. Now they have picked up the fruit of the seed they planted. Making the Wellington Family's wealth that has been a lot, becomes more and more.
Toni's father's view on Toni was changed 180°. His father, who once considered Toni as a child, does not know himself, now he feels very lucky to have a child who tries to always stand with his own feet.
What WMC gets certainly makes many large companies envious. They naturally also did not want to miss out on being able to get a share of the teleportation cake. And yet somehow... Until the 2nd year New World ran, not a single company could get teleportation magic technology to develop. As if the technology of teleportation magic is only owned by the Oread nation.
Even the Dwarves who were famous for their skill in making weapons and tools were unable to imitate teleportation magic gates. All because teleportation magic technology is an ancient technology. An extinct and inadvertent technology has been reopened in the Kingdom of South Mountain.
Not a few large corporate companies also use dirty ways. They attacked the teleportation gate that was already built to try to seize it. But the WMC is not without preparation. They dared to build a teleportation gate in every city because they believed and were able to protect it.
Toni is again behind this. With Toni joining the Light Guardians, Toni binds the Light Guardians to become one of the teleportation gate protectors that the WMC has built. In exchange for the freedom of the use of the teleportation gate of course.
With the Supernova guild under the control of the Wellington Family and the Light Guardian, every teleportation gate the WMC had built was always gated. Despite being attacked by dozens of guilds that combined forces, the two powers could always send help quickly to secure the teleportation gate that the WMC had built.
Companies that tried to attack the WMC eventually gave up. They would rather make peace with the WMC and be able to join the teleportation gate instead of continuing to be hostile and unable to use the teleportation gate. They certainly prefer to reconcile and pay rather than having to keep trying to seize but their business is constrained by distance and time.