MARVEL: GAME MAKER SYSTEMS

MARVEL: GAME MAKER SYSTEMS
98 – Change of the World


Fortnite's success reached a level no one had ever thought of. Although Minecraft is very popular, the number of players who play it is only 100 million, which although looks small compared to the total number of people in the world, it is still a large number compared to other games, which, which is the most successful game in the world no more than 1 million people play weekly.


But compared to Fortnite's success, Minecraft lags far behind, as between trying and testing a game for $20 or a free game, it's clear which one people will choose.


While Minecraft sales made the game sell over 100 million copies, Fortnite is approaching an incredible number of one billion players!


Alex was shocked when he saw the data provided by the system.


[Fortnite]


[Total Fortnite Unique Players: 914,000,000]


That figure alone was enough to make Alex gape. Considering the population of 7 billion people in the world, Fortnite reaches nearly 1 billion people considering that about 15% of the people in the world are connected to the game, and remember children and parents who may not have had contact with the game at first. , that number could rise to about 1 in 4 people in the world deciding to go into Fortnite to experience this!


By learning more data, Alex better understands the behavior of these people.


[Online Player: 887,000,000]


[Player in Fortnite Battle Royale: 70,000,000]


[Player in Fortnite Oasis: 817,000,000]


The game was released 2 hours ago, so even though the store is interesting, those who logged into Fortnite with the intention to try out Battle Royale are already playing that mode, whereas those who logged into the game just out of curiosity after seeing Minecraft Hype , had just connected to Fortnite Oasis.


Seeing the number of players in Battle Royale increase, but at a rather slow pace, it was clear to Alex that most Fortnite Oasis players would not even try the Battle Royale mode and would only continue to use the Oasis mode.


Oasis is the name Alex decided to use for the virtual world he was going to create, as well as for Ready Player One, the film he inspired, the name of a virtual reality game called Oasis, the, Alex feels that this is a great fit and also decides to use that name.


For now, this is simply called Fortnite Oasis, as it only connects to Fortnite, but Alex intends to turn it into just Oasis in the near future, he said, using the GP he obtained to eventually turn it into a Hub that would increase sales each year of the game.


Thinking of the GP he might win, Alex looked at the stats and smiled broadly.


[Total Income - $182.000.000] [GP: 914.000]


It's not that he's never won 1 million GPs, but considering this was only obtained on day one, Alex is quite excited.


He knew that to make the consumer lose his fear of starting to consume in a virtual store, he knew that, consumers need to be made comfortable with that world and as time goes by players will feel the need to spend money and get something, with that door open.


Given that the first day had already generated nearly 200 million dollars, Alex knew that in the future this revenue would further increase, reaching a truly unimaginable amount!


Alex is at nearly 5 million GPs, but with the intention of making Oasis a standalone version with all the features he dreams of, he knows it won't be enough for now.


So Alex bought something to eat from Shokugeki no Souma, leaned back in his chair and watched sales figures soar as if it was the most exciting movie he had ever watched in his lifetime.


Most ordinary people, who had never seen anything this exciting!


"Hi Kak, play Fortnite yuk?!" A teenage boy said excitedly as he looked at his sister with anticipation.


Her younger sister who was about to graduate school, back then with many books in front of her, was sad to learn that she had to read them all to get good grades.


She has been studying for at least 6 hours and feels it would be good to take a break from her studies and do something with her younger brother.


"What is Fortnite, Pietro?" he asked confused.


Pietro looked at his sister and was even more confused. "Have you heard of Fortnite, Wand?"


"I should?" Wanda tilted her head in disbelief.


Looking at him and his books, Pietro understood that his sister was only focused on learning and had not even heard the news these past few days.


"Come on, this is a magical world where you can buy cheap clothes, eat good food for a little money, even play free games!" Pietro recounts Fortnite's description through what he saw in Livestreams.


Wanda looked at him increasingly confused, with the magical place that appeared in the city, how could she never hear it? "Are you sure this isn't a scam?"


Pietro simply shook his head very quickly and explained. "It's not something physical, but a virtual world!"


Wanda immediately imagined what Pietro was talking about, it was a video game!


"Pietro, I don't really like video games, how about we do something else?" He said a little disappointed.


Pietro simply shook his head and pulled his arm into his room, he gave up explaining and decided to show his live stream, as it would be much simpler.


This same scene happens in many places around the world, both younger brothers call older brothers, boys call their father to play, boys call, even girls call their mothers to try it, something that rarely happened before.


Around the world, many influential people are surrounded by lawyers and psychologists as they plan how best to leverage this Fortnite for business or political gain.


Especially in big clothing brands, companies like Gucci, Channel, CK, among many others, are holding emergency meetings to decide how they will handle Fortnite, even thinking about how they could split the profits with Mojang if they were to open a virtual branch in the game!


Not only is it discussed in clothing stores, but also in major automotive brands, brands such as BMW, Audi, Mercedes, Porsche, Pagani, Ferrari, having seen NFS dealers get the attention of millions of people around the world, they saw that this would be a great showroom much better than the car conventions they held all year round!


While the events they host each year barely reach a total of 5 million people, due to the number of people visiting Concepcionaria NFS, they already see their annual results triple after that!


The world has changed, and most feel the need to change with it, those who do not want to change are destined to become history.