Game Designer System

Game Designer System
Preparation of New Games


After this period of cooperation, Maxim had a general understanding of the capabilities of the five people in the studio.


In general, his abilities and personality are good, and his brain is flexible, but he is less experienced.


And thoughts, ideas, etc., are not entirely limited to rules and regulations and they are young people who deserve to be trained.


There is basically no problem with the Legend of Sword and Fairy DLC as well as dubbing characters.


Even if there was a problem, with watching Maxim, it would not be bad for them, it was a rare exercise.


Back in his office, Maxim pulls out a pen and paper, ready to jot down his thoughts on the new game.


Ghost Fear tests the players' courage, Cup Head tests the players' skills, and The Legend of Sword and Fairy torments the players' hearts.


Maxim felt that it was time for the players to vent about the new game, otherwise the day of receipt of souvenirs would not be long.


Although he had been exercising a lot all along, he had not developed any muscles yet, if the door was blocked by the player, he might not be able to escape.


Third person action shooter;


zombie theme;


Allows the player to fire an explosion...


After writing down the three elements on paper, many zombie-themed games popped into Maxim's mind.


"Survival Legend", "Resident Evil", "Back to Wolfenstein", etc...


However, the game is said to let players fire explosions and the chances of scaring players should be higher.


In Shui Lanxing, this is not a shooting game without a zombie theme, but everything is a brushing route.


Basically, they went from one location to another.


In the beginning, players not only have powerful weapons, but also learn various magic in some games.


And along the way, it was almost a straight line, with no twists and turns, not many zombies, and they still stood haphazardly in the open space.


Players did not need any skills at all, not even the need to use brains, they could kill by pressing the attack button.


Even if you meet a boss, you will not last for a few minutes in front of a strong player.


Although such a method of play was also a form of ventilation for the player, Maxim felt it was not enough.


Not to mention, in those games, zombies gathered together two and three, even if they were all killed, how refreshing would that be?


It was best if there was a huge wave of corpses, directly rushing into the player's face, and then the player would use the weapons in his hands to destroy the corpse waves, watch the mountain of blood and the sea of blood, and the rest of his life, will the player have a sense of accomplishment!


Dead wave!


After Maxim wrote these two words on paper, a light flashed through his mind and he thought of another zombie-themed shooting game - Zombie World War.


The highlight of the game is that in some places, the player has to withstand mountain waves and tsunamis.


That scene could definitely give players the highest impact on the senses.


However, this game is not a very good game, on the contrary this game has many obvious shortcomings.


For example, even though the game has difficulty for the player to choose, if the player wants to challenge the high difficulty, they must brush the character and level the weapon first.


If you run to the highest level of difficulty without brushing the level, it is basically impossible to beat it.


Many players give up the game when they cannot support a high level at all.


No need to copy this.


"It can be changed to increase the strength of the weapon by installing accessories of different quality, or on the road, directly giving the player a complete weapon, minus the boring brushing rate ..."


"Accessories can be removed from the box on the street, or can be purchased directly at a specific location..."


As Maxim muttered to himself, he put his own thoughts into the design.


After moving his fingers, Maxim thought of another imperfection in the game, that is, there are too few special types of feelings.


The special meaning, which means specially infected people, they have completely different abilities from ordinary zombies, which will bring greater crises and challenges to the player.


It is worth mentioning that none of the zombie games from Waterblue Star have any special feeling concept.


All the zombies encountered along the way are ordinary zombies, only the boss is slightly leaning towards special sense, but generally they are just bigger.


How is this enough?


Separating a piece of immobile wood is a completely different achievement than splitting a living dryad!


"Well, when I feel like I can hold a meeting, tell them about it, and then make the appropriate adjustments and refinements according to the situation..."


"The AI of the special senses should be made more active, otherwise, the special senses would be ridiculous, but it would leave the players feeling dissatisfied."


applaud


After typing on the keyboard for a while, Maxim picked up the cup and took a sip of lemonade to refresh his mind.


"With a special feeling, the way to complete a level should not be limited to just killing from point A to point B. More mechanisms should be added to improve gaming ability."


"For example, look for the battery and charge the machine before opening the door and moving forward, protecting the NPC to a specified location, If the NPC is killed by the zombies, the mission will fail..."


"Given that not every player has friends to play the game, we have to perfect the story of each character in single player mode and improve the AI of computer teammates."


"Make sure that even if a player plays the game alone, he will not rush, and will not get angry at computer teammates."


"The close-range feeling of a Zombie World War is not good, and this needs to be enhanced, at least not while holding a weapon, the whole person appears to be floating, and is often randomly locked."


"Optimize zombie modeling. Even ordinary zombies need to make a certain difference, such as those who wear suits, those who wear rugby shirts, and those who carry newspapers..."


"No! Is this Plants vs. The zombies! It's a little show!"


Maxim rubbed between his eyebrows, his brain worked at a high intensity, and for him now, the burden was still a little heavy.


Everyone leaned against the boss chair, Maxim looked out the window and let his head relax a little.


But he thought of another problem, there were no 3D modelers in the studio!


Previously, the Legend of Sword and Fairy was 2.5D, so he teamed up with Ace to complete all the art content.


But "Zombie World War" is a 3D game. If there were no 3D modelers, the work would definitely be more difficult.


Although there are many ready-made zombie models in the Misty Asgard resource library, all of them fail to meet Maxim's requirements.


Instead of outsourcing orders, it is better to hire a 3D modeler yourself, because that does not mean you cannot afford a salary.


Thinking of this, Maxim immediately posted a job opening, and his mailbox was full again.