
After changing the name of the game and adding the usual zombie types, Maxim felt that some changes were needed in the levels.
A four-man team was originally formed, and they were members of an armed rescue team.
Don't ask why the rescue team is armed. Just ask the Free Eagle Federation, which shoots every day.
The group of four went upstairs to a shopping mall to meet on a holiday, but when they were about to go home, they discovered that everything outside had changed.
Poisonous gas leaks out, zombies break out, and the world becomes hell.
After contacting the rescue team's headquarters, the rescue team will send a helicopter to pick them up, but they must first get out of the mall and clear a suitable spot on the road.
So the group of four went to the first floor of the mall after filling up the weapons and supplies at the weapon shop.
Since this was the first level, which belonged to the teaching level, the number of special senses was relatively small.
At best, there will only be a screamer. As players advanced, they would not encounter too many obstacles.
When players reach the first floor of the mall, they find that the mall door is closed, they need to find the key and open the door.
This process is not difficult, you only need to kill a small number of zombies to complete the level.
However, when the door is opened, a large number of zombies will be attracted due to the sound of the door, which will attack the mall.
This was the first time a player faced a wave of corpses, and this was also the smallest corpse wave.
With a weapon in their hands, players can easily handle the waves of corpses without killing them, and kill the mall to clear a spot on the road so the helicopter can pick them up.
However, the waiting helicopter had an accidental accident.
The player has no choice but to pass through the subway tunnel and head to the rescue team headquarters.
Because it is underground, most of the terrain in this level is relatively narrow, as long as the player occupies a favorable position first, he can block the waves of zombie attacks with good weapons.
Frankly, this level is to make the players feel good, and to let the players feel what the sensation of chu chu chu chu is.
However, in the second stage, there will be more special feelings than in the first stage, Maxim did his inhumanity to the end, and planned to put the witch in some corner.
And these corners are also places that players will pass by after they have fun.
At that time, players would definitely feel that when this new monster could be easily killed, it would probably be killed by a witch.
To pass the second level, you have to fight the corpse wave while clearing the obstacles on the rails.
When obstacles are cleared, players can take the subway and go to where their rescue team headquarters are located.
Generally speaking, as long as players did not waste bullets casually and dodged magicians at this level, they would be able to pass through it completely.
Even when clearing obstacles on the rails, you only need to press the appropriate button, which can be done in less than two seconds.
But in the third stage, Maxim plans to give good lessons to the players, If you want to get through that stage, you don't have to go all the way.
The third level setting is after the player arrives at the rescue team's headquarters, he receives a task, which is to go to where the plane made an emergency landing to see if he can save people.
Even if unfortunately no one survived, supplies would have to be brought back.
On the way to the plane's forced landing site, it was blocked due to collapses, explosions and other reasons.
The player can only achieve his goal by passing through the museum.
Before entering the museum, there will be a lot of silencer accessories in the weapon box at the door, this is to remind players that this level is best done by sneaking.
Of course, at the easiest level of difficulty, even if the player killed him directly, there was no problem, at most it was more difficult.
However, in high difficulty and highest difficulty, if players did not sneak all the way to avoid disturbing the group of corpses, then the chances of being beaten to death would greatly increase.
As for a boss who could drag three, it was the boss's business, not something the majority of players could enjoy.
The player passes the third level and finds a forced landing plane, he is surprised to find that even though the people on the plane were lightly injured, there was no problem.
There is basically no loss of material on board the aircraft.
After reporting to the rescue team's headquarters, the rescue team's headquarters said that the more zombies there were, and the attacks were getting more ferocious, so players did not need to return.
They will head straight for the harbor, and players will bring rescued people and supplies directly to the port to meet.
Then the four-member team will find a school bus that can still be used and has sturdy outer skin to transport people and supplies to the port.
In the process of escorting, the player must not only protect himself, but also the school bus.
Although the outer skin of the school bus was sturdy, but it could not withstand the encirclement of the group of corpses, and from this level, various special feelings would appear, and if players were not careful, there was a danger of the group being destroyed.
In the end, after a lot of hard work, players end up rejecting the port. After meeting with the rescue team, someone sent an alarm, saying that a large number of zombies were killed.
Since the ship is still in the preparatory stage, the player must buy time for the launch of the ship.
At this level players will face the biggest and most shocking wave of corpses in the game.
And this tide of corpses will also attack in three ways.
If players were unable to co-operate secretly and use resources rationally, only the end of the group would be destroyed.
However, to help players, Maxim also set up a dozen NPCs for players to help defend the defensive line.
Of course, these NPCs were invincible, if players failed to block the corpse wave, the NPCs would die as soon as they were surrounded, and then become infected and become zombies.
And the NPCs were all wearing heavy body armor, so it wasn't easy to kill the NPCs upside down.
Take a melee weapon to harden it, or pour a bullet to kill it.
But the first one easily lost position and then surrounded by zombies, while the second one could make the bullets run out.
So the best way is to keep the corpse from getting out of the safety line.
Maxim is still preparing a number of heavy weapons such as mortars, Gatling, and automatic machine guns at this stage.
Although the amount of ammunition was not large, if used properly, there would be no problem to block the corpse wave.
After all, Maxim just wanted to get a little more emotional value, so as not to make it difficult for players to get through.
Moreover, he also set the difficulty for the player to choose.
If you can't beat the Nightmare difficulty, you can play Veterans Difficulty!
There are always difficulties that are suitable for handicapped and bego players.
Sipping a sip of lemonade, Maxim said to himself, "I really worked hard to make you guys a game! I hope you guys can have fun and donate more emotional points to me."
After a bit of relaxation, Maxim started writing design drafts again.
Next are the last three levels of the game, but you have to work hard to get support from the players.