
Having decided that the next game is - Cup Head-Maxim immediately takes action.
Although - Cup Head-is a horizontal shooting 2D game, its workload is greater than Ghost Fear.
The reason is that most of the resources in - Ghost Fear - can be found in the Misty Asgard resource library.
However, the Cup Head painting style is completely absent in the resource library.
Even if he spent the money to find someone to paint him, it might not be able to meet Maxim's requirements.
One of the highlights of Cup Head is its retro painting style.
So from the Cuphead brothers, to the background, to the bosses, hordes, scenes, bullets fired, special effects, etc.
Maxim personally handled everything.
Closing his eyes, Maxim concentrated on remembering Cuphead.
From the appearance of the two brothers on top of the teacup, to how high they jumped, how far they ran and how fast the bullets fired, all the details were presented one by one.
Compared to Ghost Fear, he needed to memorize more points and was more complicated, it took him almost two hours for Maxim to slowly open his eyes.
He rubbed the middle of his eyebrows, trying to wake his dizzy brain.
To save time, he hurriedly turned on the computer and recorded or painted what he remembered.
This busy job took almost four hours.
With his hands detached from the keyboard, Maxim stretched his waist deeply and with just a slight movement of his body, he could hear his neck and shoulder bones making crisp "click" sounds.
After drinking water to replenish his thirst, Maxim let out a long sigh,
"It's just the contents of the first two brothers in the teacup, it'll take up half my life, this body is still too weak, it seems like I have to spend some time every day, it's like I have to take some time every day, Use it for fitness or I'll die suddenly sooner or later."
Although Maxim can recruit people to help after he makes money, he still has to rely on him to come up with ideas.
Frankly, the framework of the game needs to be built by itself and no one else can help it.
After a short break, Maxim begins to deal with other important elements of Cup Head-Music.
While creating Ghost Fear, Maxim knew nothing about music and he didn't even know which free music was better in the resource library.
So he simply gave up adding music to Ghost Fear, for fear of ruining the entire game due to improper music selection.
Just imagine, the player is wandering in a haunted house, and suddenly a piggy song appears that supports the background.
Do you feel like a drama?
Fortunately, Ghost Fear is an immersive horror game, so even if there is no music, relying solely on a variety of realistic sound effects can still scare players.
But Cup Head couldn't ignore the music.
Music is one of the highlights of this game!
If it wasn't because Maxim didn't have access and he wanted to make the game as soon as possible, he would have wanted to find an orchestra to perform live, and then record it into the game, he said, rather than making it with music software.
However, Maxim has no plans to stop the live show.
Once Cup Head became popular, he would implement the issue as soon as possible.
At that time, with more fame, it will be easier to hire an orchestra and will be able to harvest waves of other players' wallets, which is great.
Although Maxim's music only has 30 points, he knows little about music and musical instruments.
Since he had just moved music from his memory into reality, this process was not difficult.
But even so, it took him another four hours to perform some of the main songs.
The crisp noodles and spicy pieces produced by the system are not only delicious, but also ensure that Maxim gets enough nutrition.
Unfortunately, there was no way to mass produce it. If not, if it is sold, it will definitely be popular.
At night, Maxim does not continue, but goes to bed early to rest and try to keep working and resting healthy.
In the days that followed, Maxim was like an emotionless machine, with a healthy schedule and rest, continuing to perfect Cup Head.
Two weeks later, Cup Head was almost done, but after Maxim tested it, he found that it was soft.
However, he was in no hurry. This situation was in line with his expectations.
In the last two weeks, he has just recovered his Cup Head appearance, but the value and other aspects still need to be adjusted.
For example what initial attack, how much HP boss, what kind of feedback will be given after hitting the boss, etc.
This adjustment takes another week for Maxim.
However, this is not the end, he also needs to integrate music perfectly into the game, so that the player can enjoy the music without affecting its operation.
Three days later, with Max's almost erratic efforts, the music and sound effects are fully integrated with the game.
Be it the smooth operation, the images presented and the music that becomes the icing on the cake, everything tends to be perfect.
Combined with a lot of highlights, even three points were better than the original.
Not to mention, Maxim can guarantee that when players play Cup Head, they will never get stuck wanting to show off the action.
This also makes Maxim fully aware that the game editor Misty Asgard is very powerful, has a low threshold to start with and has a variety of functions.
When there is a bug, it can also be tracked and locked, not only can it quickly find out the problem that caused the bug, it can also, but there is no need to worry about fixing one bug and then appearing again an unexplained bug.
Maxim greatly admired the game designers of the original world.
He has a powerful system and game editor like Misty Asgard, It took a long time to bring Cuphead here, time.
And in this process, there are still many problems that are not easy to solve.
It turned out that the game designers in the world did not have many good things, but they were still able to create god-level games from scratch.
The gap between Maxim and them wasn't too big.
But because of this, Maxim was increasingly convinced that he had no opponent in the Water Blue Star.
After all, no matter how strong the opponent was, there was only one person, or team or at most one company.
And standing behind it is the wisdom of countless game designers.
After making the last demon boss cry again, Maxim put down his grip, took off the Number One Player title and fell on the game chair as if he had no bones.
After production of Cup Head was completed, he started it himself, passed the game several times and even put on the death risk title to make the final adjustment.
Fortunately, it all paid off. After becoming a master of the game, Maxim clearly felt that in terms of operation, there were indeed some areas that needed to be refined.
However, his workload was not large, after Maxim had rested, it only took him half an hour to complete.
After packing Tea Cup Head, the game was finally developed, it took a month before and after, and did not know if it was sooner or later.
Just when Maxim thought of a good day to pick and put the game on the steampunk gaming platform, his phone rang, and the person calling was Punk Kang.
"Mr Punk, hello, what's up?"
"Mr King, on the 20th of this month, a game exhibition will be held in the magic city. I wonder if you are interested in participating?"