
6 December, Monday.
In the office, Maxim perfected the Zombie World War PVP mode.
He decided to make certain modifications based on the Left 4 Dead PVP mode.
The players are still divided into two teams, alternating into attackers and defenders.
In addition to the traditional 4V4, two modes, 8V8 and 12V12, can be added to make PVP more lifelike.
The attackers are survivors, they will face a large number of infected people on their way to leave the safe house and go to the next location.
The round ends when four people reach the target location, or when everything falls to the ground or dies.
The further the attacker goes, the more people defend and the more points they earn.
During an attack, when the victim dies, they cannot be raised in a safe house, but can only be raised through an electric shock.
When a new round begins, the equipment from the previous round will not be inherited, and HP will be returned to full capacity.
Defenders are Infected. Players can choose several or one Infected type of Assassin, Vomit, Bound, and Ranger to shoot players.
Because the magician, troll, Roshan, etc. are too powerful, in PVP mode, these three special feelings cannot be selected.
As an elite monster, the Rager could only choose one at most, and the four Rangers could not face each other at the same time.
In addition to traditional modes, drug resistance modes can also be added to increase the difficulty of challenges.
In this mode, the attacker can only use the lowest level weapons, such as pistols, submachine guns, and shotguns.
In addition to not being able to use heavy weapons, the first aid kit will be erased, and the number of painkillers and adrenaline will be reduced.
Once the defender's special senses were killed, he would have a different awakening time according to the type he chose.
However, when resurrected, it must be in a place that the attacker cannot see. At that point, Ella can be asked to add a reminder system to the defender as he is raised.
For example, where it can be resurrected, the defender's soul form will turn blue, and red means it cannot be raised.
In the process of the game, ordinary zombies will also appear, but this zombie level is also the lowest.
The number of zombies refreshed at one time was around 30, which could not only play a certain blocking role, but would also not pose a fatal threat to the attacker.
You can create multiple PVP maps separately, giving players a certain freshness.
In some locations on the map, you can also add terrain kills to increase the tension of the game.
Regarding pvp, there are still many things that need to be perfected, Maxim noted everything.
All of this data was analyzed by him from The Road to Survival. With the abilities of others in the studio at the moment, they were not enough for this job.
After the PVP content was almost perfect, Maxim looked back at the content of previous design designs.
Then he really let her see something.
In the Zombie World War, although there were heavy weapons, the explosive effect was too bad, it was obviously a rocket, but it was almost like a firecracker.
This will give the player a great sense of gap, so that the player will not experience the refresh brought by heavy weapons at all.
Therefore, this visual effect must be enhanced, and at the same time, the force of the explosion must be increased, in order for the player to feel the effects of heavy weapons.
Of course, the amount of ammunition for heavy weapons should be limited to a certain extent, it is best to give players the feeling that if they are depleted now, they will be useless later.
This way, when players used heavy weapons, they would think more and not bombard randomly.
At certain levels and certain locations, vehicles can also be provided.
For example, heavy machine guns, armored vehicles, tanks, even helicopters, this section is to make players cool and relieve player pressure.
"To make the players have fun, I really took a hard time ..."
Maxim was about to pat himself on the shoulder and praise him, but a system voice suddenly rang out in his mind.
[Dig! It was detected that the cumulative emotional value of the host reached 500,000, and the system began to be improved ..]
[Dig! Once the system is upgraded, the host can see new content after the upgrade]
"Why is the system upgraded at this time? Besides, isn't your increase too perfunctory? ” Maxim can't help but complain.
For other people's systems, every time they upgrade, they have to be quiet for 24 hours. The system is good, and he says that the upgrade is completed in one fell swoop.
It seems that upgrading or not, for the system it makes no difference, just cutscene only.
His heart is full of traps, but Maxim still clicks on the system, wanting to see what good things the system has improved.
It doesn't matter if you don't see it. When Maxim saw the system mall, his face suddenly darkened.
The prices of all the goods in the system mall have increased, which with the low price increase doubled, and the one with the high price increase even doubled tenfold!
For example, a lucky bag that he could not bear to buy, and now someone needed 100,000 emotion points, but the description did not change at all.
There are still no guarantees, maybe crunchy noodles, or maybe a good thing.
However, as the emotional value of everything has gone up in price, it makes the lucky bag look more attractive, After all, the previous lucky bag was, at most, worth a million emotional values, after all, but it is currently a lucky bag, but there is a chance of winning something with ten million emotional values.
Although things have not changed much.
But Max is still very angry!
"system! out out! How can you raise your own prices?"
[House master, you are now a two-star game designer, not a beginner anymore. There will only be more people buying your games than ever before. The prices of the items in the system mall naturally have to match your status]
"Let's fart! Your items are becoming more expensive, but the effect has not improved! Isn't this cheating?"
[Didn't this indicate that your host is emotionally rich!]
"What I buy is not a luxury item!"
[Home master, don't get excited. Once the system is improved, the lottery function is also open. As long as you get the achievement, you can do the free lottery draw. Of course, you can also consume emotional points to draw the lottery?]
After being reminded by the system, Maxim noticed that there was indeed a lottery button in the system mall.
It was just that he was annoyed by the price increase earlier, so he didn't notice it.
He clicks the lottery button, and in front of Maxim, comes a gashapon machine that only he can see.
Next to the gashapon engine knob, it is also clear that Max can now use two gashapons.
"System, how does this number come up? Is that a gift?"
[House master, this is the reward this system gives you after you get promoted to a two-star game designer]
"All right! Speaking is better than nothing, but I'd like to see what new tricks this gashapon can make"
As soon as Maxim's mind moved, he turned his knob, and the gashapon in the gashapon machine immediately spun around quickly.