
Iwan then thought what smartphone game he would make the first time, he suddenly remembered about the accident of the bird that hit the power pole was the same as the game that would go viral later, Flappy Bird!, he said!, the simple graphic design and the not-so-complicated mechanics of the game make the game easy to play and most importantly will not spend any money in the creation of this game.
Then Iwan took out a new blank piece of paper to write a plan for making a studio game business. First for his initial capital, he had to rent a place for an office that could fit several people. At least Iwan needs 2 people, 1 person for Graphic Designer, and 1 more as a programmer. He did not need to look for an experienced person to create a light game like Flappy Bird.
And if only 2 people are needed, of course, it will not require a spacious office at the beginning of its business operations, he only needs to rent a shophouse at least for Rp15,000,000,00,per year in areas that are not strategic.
Then he also needs a quality computer to support the performance of his employees, at least his budget of Rp10,000,000,- per computer with drawing tablets for graphic designers and dual monitors for programmers, he said, so if the total can run out Rp20,000,000,-
If in total everything, for the initial stage capital that must be issued Iwan of Rp35,000,000, now he must also think about the operating costs of the first month.
For employee salaries of at least Rp2,500,000,- per person and electricity costs, office water costs at least Rp1,000,000,- per month, so for the first month operating costs of Rp6,000,000,-
If the amount of initial stage capital and first month operating costs at least Iwan spend money of Rp41,000,000,- and the money is only left Rp5,100,000,- as an emergency fund if needed at any time.
Iwan himself was satisfied with his idea to set up a game studio business. If the plan this time succeeds, then this business will bring money continuously in the future. All the gaming ideas that were not yet on the market are now on his mind thanks to his previous life.
he then looks for ways how to find employees who of course with consideration in accordance with the budget he has. He is not likely to post job vacancies on facebook because he is only a teenager, of course, it will take a long time to find people who fit his criteria.
The place he had to visit was, a place where many people with adequate skills but did not ask for a high salary, of course, it was a university campus.
Iwan plans to visit one of the campuses in Jogja when there is free time. But the first step he must do is to find the location of the shophouse for his office then take care of the legality of his business in the form of a CV, in order that in the future if his company becomes large he is not bothered in changes become PT.
Iwan did not feel so long go through while making plans, the day had begun to darken, he only realized that it was 7 pm, he was weak stomach hungry. he went downstairs to dinner and went back to his room.
When he felt his energy had recovered he continued his planning, making Flappy Bird design such as the image, the level mechanism, the mechanics of the game and others - others concerned. When it was felt sleepy Iwan immediately slept without forcing himself to stay up late.
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The next day, Iwan did the usual morning activities and prepared - ready to go to school, he also gave news to Sugeng about his business planning.
"Geng, I've made a plan to create a business idea that I want to live," Iwan told Sugeng amid their respective activities
"What kind of business do you want Wan to open?" asked Sugeng
"Broo's game! Game Studio, I have created a framework semalem, simple anyway so with the funds I have now that are important enough," explained Iwan to Sugeng.
he then explained about the overseas market that more smartphone users and the advantages of mobile games in the future to Sugeng.
"Hmm. That sounds good Wan! I just realized the great potential of this effort of yours. So what game do you want to make at the beginning?" asked Sugeng Iwan
"A lightweight game, which is important can be played by everyone and can be played on every smartphone, his name is Flappy Bird, which is important, so in the game we have to control ugly birds up and down through the poles and get a score.", Iwan still continues to explain the concept of the game Flappy Bird on Sugeng.
Sugeng who heard it was initially interested, but over time he realized something and cut off the explanation from Iwan.
"Waan, instead of playing games like this people even cepet bosen, will not play for hours dong," Sugeng cut
"Iyaa Geng, this game I make the most for people to play for 5 to 10 minutes doang," replied Iwan
"But I do not want to see the potential is good in this model game Wan, who would want to buy bosenin gini game?," asked Sugeng.
"This game is free kok Geng, no need to charge for maeninnya," replied Iwan
"Lhaa? continue you will get income from where if free?," asked Sugeng in a surprised tone
"From the Gang ad, you will also understand if I explain in more detail, the core framework of the initial business I have created for this game," explained Iwan
"Tetep aja Wan, I do not see the potential of the game if the model is this," Sugeng responded while shaking his head showing a dissatisfied expression.
Sugeng currently does not understand the concept of free games, because the average smartphone game is currently paid. The mechanism of earning income from advertising is not too much known now. Because the majority of games today are offline.
Actually, the main potential of this Flappy Bird game is not about how to play it but on the rank of the leader of his boar. This makes people who play the Flappy Bird game psychologically want to play the game to get the highest score on the leader board so that the person can show it off.
When there is someone who gets the highest score, of course there will be people who do not want to lose want to replace the position and will try to play to race the highest score.
Especially by playing this game that only requires 1 finger can make it easier for anyone who wants to play this game without learning and can be played anywhere.
This Flappy Bird game is popular in his previous life, it is only played for 5 to 10 minutes, but with the psychological effects caused by making people play it several times a day, even on the way to public transportation, many people play it while waiting for the destination.
That's what makes Flappy Bird so popular. All circles ranging from young children to parents can play this game, plus today the rise of people who play facebook, social media monopolize without competition. Making Flappy Bird game with a feature to show off scores to friends via facebook became quickly known to many people. With some of these considerations, Iwan is increasingly convinced to make Flappy Bird games today.
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