
"But for this Flappy Bird game, because the spread is very fast like a virus, like a virus, with easy and short game play allows everyone who has a curious smartphone to download Flappy Bird games, let alone this game using the 'free to play' model'. In addition, existing ad space can be changed many times, advertisers can buy ad slots in this month, then the ad slot can be purchased by other advertisers in the next month. In this way, Flappy Bird's earnings will continue to enter until a certain time limit" said Frank
"So in my opinion, to use any advertising model, the profitability of the Flappy Bird game will be very profitable! moreover, it can be ascertained with the investment that Wannabe Game Studio issued is not large, at most only USD $10,000," said Frank
Iwan who was watching the video arrived - suddenly laughed at this point. If only Frank knew that he had invested only 2 sets of computers worth USD $2,000, Frank would have been shocked.
"Exposure - the explanation I give is why I think games like Flappy Bird are popular games not because of a luck factor alone! The most important thing is that Wannabe Studio can combine all the points I analyzed just now, basically making the best decision at each of those points. That surprised me the most!" said Frank Zilora, sighing.
"If I could be honest, if Xbox Studio gave me USD $10,000 money and only 10 Megabytes of resources to create a game that has the same level of profitability or higher than Flappy Bird, I don't know what to say but I can't do it! So analysis from me, I returned it to host Stanley," said Frank again sitting in the guest star seat
The host Stanley took over the stage to continue the show, the audience who heard the closing statement from Frank Zilora was shocked to say nothing. Frank Zilora's assessment of the Flappy Bird game is very high!
Even a Frank Zilora wouldn't be able to create a game of this level using 10 Megabytes of resources? Can you say the ability of game designer Wannabe Studio has surpassed Frank Zilora? But from Frank Zilora's analysis, the evidence is very clear and opens a lot of insight for the audience.
Many viewers who listen to Frank Zilora's analysis and follow his way of thinking also agree that this Flappy Bird game may look very simple, he said, but it has a lot of small details thought out by heart.
Wannabe Studio game designer has planned all parts of the game since the beginning. The perfect balance between unique and simple gameplay, the opportunity to show off the score, and models to benefit from these ads. Flappy Bird is an easy viral game that is also very profitable! As many people say, professionals and laypeople have different perspectives. After some analysis from Frank Zilora, the majority of the audience also considered that Flappy Bird is quite impressive!
Iwan was so amazed by people like Frank Zilora, indeed great people have broad and open minds, they are not ashamed to admit that there are others who are greater than them. Iwan continued the video until it was finished.
Senior Greg Lenister's expression was unsightly. Because Frank Zilora's analysis basically asserts that he is wrong in front of everyone, making himself ashamed. Among the two guest stars, one said unequivocally that the game was rubbish and the other gave praise to the game that it was made by a genius. Obviously, only one of them is right. In fact, almost all viewers agree with Frank Zilora's analysis, which indicates that senior Greg Lenister made the wrong analysis!!
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"At first I played your game Wann, I thought ugly games and gini nyebelin how can be popular? but after I accidentally met your video game analysis interview, I just realized that you are a genius Waann!," said Rose praised Iwan
"Yes, the real boss, I was also not too sure about the prospects of this game. Boss is indeed a genius game designer!," said Agung with a tone full of admiration
"I also don't believe Wan, your game will be popular gini, when you clear last month just want a ceremony. You are yaa! genius in school now in business is also genius. Just the first time making a simple game gini already viral, let alone make a bigger game. What a genius you are Waann!!," said Sugeng as he shook his head.
Iwan just laughed at Sugeng's words, actually Iwan only plagiarized the leading game designers in his previous life. Although he actually feels bad, but because there is a threat of his family company that at any time can collapse. he inevitably had to convince both his parents that Iwan was a genius in business, and his parents were willing to cancel an investment that could make his family fall.
"Boss, why don't we make a pay-per-click advertising model? Like what Frank said in the video, right, our income per year can be USD $900,000 or 9 billion rupiah per year boss!," asked Iwan. After hearing the question, Sugeng and Rose were curious about Iwan's decision.
"You don't know Gung, who was analyzed the same Frank Zilora when smartphone users reached the number 10 million, but because the smartphone is still in the early stages, smartphone users won't be that many until next year. Flappy Bird was not loaded 2 million times I was grateful, because smartphone users currently do not reach 3 million. And again, the time to the viral game Flappy Bird will not exceed 3 months old. If my guess is correct, Flappy Bird game can only take money until 1 year later, after that this game is only played by people who miss Flappy Bird. That's also the reason I'm looking for a 6-month contract model ad for a flat fee" Iwan explained.
"How many companies have Wan advertised?" asked Sugeng
"Hemm... Panasonic electronics company wants to pay USD $1,500 per month for 2 advertising slots, and game steaming company 'Twicth' USD $750 per month for 1 advertising slot. There are still many emails that actually come in, want to know their products in the Flappy Bird game, he said, but mostly on ad-per-click advertising models and they refuse to advertise a minimum of 6 months on our games with Ad limit time models. I estimate that after the video analysis is spread and viral, the more companies that want to pay for the limited time Ad model see the potential of Flappy Bird games that will continue to increase. But if calculated ads that we can currently, Panasonic pay USD $9,000 for 6 months advertising, Twicth pay USD $4,500 for 6 months advertising. The total obtained for advertising on Flappy Bird is currently USD $13,500 or more than Rp135,000,000,-" said Iwan explained the current conditions
Agung on Iwan's side gulped when he heard Flappy Bird's game revenue figures, while Sugeng also regretted not joining when Iwan made Wannabe Game Studio. Rose's eyes shone and her heart thumped looking at Iwan, he was increasingly attracted by Iwan's ability to make money, first when the auction of valuable Tulip flowers then now with a simple game but bring profits up to hundreds of millions of rupiah!
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