
Currently Iwan, Sugeng, Agung and Rose are still continuing to watch the video. So far Iwan is very interested in the words conveyed by Frank Zilora. Will the analysis be on target(?)
The video still running shows Frank Zilora still continuing his analysis on this Flappy Bird game and saying.
"Okay, before I explain the meaning of my judgment, let me ask you all a few things. Don't worry about the answer, whatever comes first in your mind after I mention the question, just let it go" Frank said
"First question, you mentioned that this game looks so simple that it ruins your scenery, I will ask, do you think that birds are ugly? or do you think the bird looks a bit stupid and silly? but is the animation when the bird flies and falls a little adorable?" said Frank raised some questions about the graphics of the game Flappy Bird
After that the audience began to digest each question Frank and answer it directly to each of them. Frank paused for a few seconds as if giving the audience time to answer.
"The second question is, does anyone calculate how fast the bird falls? or how far does the bird move when you jump when you tap the screen?" frank asked about the mechanics of the Flappy Bird game
Frank Zilora paused as he watched everyone in the studio dissolve into his mind.
"The third question, why can the game be restarted in one touch only after losing and 'Game Over' description appears'? Why does this little game need a leaderboard and online score share feature in the facebook app?" asked Frank again
"Fourth question, this is the last. Did you notice an advertising banner that read 'ADVERTISEMENT OVER HERE' on the top side of the 'Game Over' screen'?" frank asked his last question.
"Please think seriously about the questions I just asked you," said Frank Zilora walking towards the sofa to sit for a moment giving everyone in the studio time to think about the questions - the question, Frank even deliberately turned off his microphone so as not to disturb the audience thinking.
After that the audience started whispering to each other, discussing, they were all true gamers, he said, so they are naturally interested in thinking about Frank's exact questions it has to do with the reason why the Flappy Bird game could be as successful as it is today.
In addition, the entire audience in this studio is also a victim of Flappy Bird game addiction, so the questions asked by Frank Zilora caused noise due to discussions between spectators.
Iwan was still listening to the video analysis, he was a little surprised, because the questions asked by Frank were right on target at the important points of his Flappy Bird game. Makes Iwan quite amazed by Frank Zilora's expertise.
Frank Zilora is an amazing game designer. he managed to set aside his perspective on simple games and dig deeper into what factors can make a game successful.
Frank even completely ignores the opinion of senior Greg who said that Flappy Bird game is popular only because of subtle coercion and luck factor alone.
After Frank Zilora ignored the audience long enough to think about the questions
"The first question is, are the graphics of this game that bad?" continued Frank Zilora
"For sure when you see this bird, what first comes to your mind? a fool? silly all? ugly ones? the kid? Make no mistake, that's why you can continue to play! this game may seem like a game with very simple graphics, only birds are drawn with simple colors and lines. But it has big eye details, a sausage-like mouth, and small wings. Because this is what the designer of the game Flappy Bird, the goal is to bring up an image of a silly bird but adorable, making this work with details like that and immediately managed to leave the same first impression on everyone, certainly not an easy thing!!," frank Zilora then put on a very serious face
"Especially the appearance of the bird is quite suitable with the game content, the purpose of the appearance of such a silly bird is to eliminate your disappointment for the failure of the players. What's more, it makes the players feel that 'the bow is bego, can't fly properly, look at the wings is just small, how can it fly well' so it's not because you're wrong right?," it was clearly Frank who made laughter break out from the audience as if justifying Frank's analysis.
"The second question! why do I ask about the speed of the bird when it falls or flies upwards? this simple thing is the most difficult thing to think about because it concerns the game play Flappy Bird and greatly affects the level of difficulty of this game, this is the key" Frank continued to the second question
"If the speed when falling is too fast and the speed when flying up is also too fast, this game will be very stiff and very difficult to play. In fact, most players will not be able to achieve a double-digit score in this game and the worst is that it will cause a tormented feeling when playing the game, of course some players will not continue to play this game longer and try to get the highest score" said Frank
"If only the opposite were true? if the game is made too easy, most players of this game will easily get scores of tens or even hundreds or more. Players of this game will then feel that this game is very easy and will not long feel boring, then the player does not feel satisfaction in achieving a high score to be exhibited to his friends on facebook," continued Frank
"But in reality, this game is very booming and continues to be played, he said, I think this Flappy Bird game designer has thought about these factors carefully and carefully so that the game can achieve the right balance in terms of the level of difficulty of the game, also a little torturous and make players grige and give players hope, continuously giving you an illusion as if you will succeed if you do not rush when pressing or releasing the finger, continues to give you an illusion, encourage the players to play again and again!" Frank said in a mantapp tone
"The third question! This game deliberately makes the game design simple, can be restarted with one tap, this is to reduce the number of unnecessary steps and allow the players to start the next game quickly. The more players who fail, the player will become numb and finally get used to seeing the 'Game Over' screen as if it is no longer a defeat, just tap it has started again. And the most important thing is to make the players lose awareness of the time he spent playing this Flappy Bird game," continued Frank pause to take a breath for a moment.
"Regarding the leaderboard and being able to connect with Facebook, I feel this is the last touch that makes this game a success. Without an online connection to Facebook, the popularity of games like Flappy Bird is probably only a tenth of its popularity now, maybe even a little bit more" Frank said
"Why? Because of this type of game, it is the increase in rank that makes the results of the players so meaningful. Otherwise, what's the point of getting a score of tens or even a hundred points if you can't show off the results you get?" continued Frank
"What I mean by showing off the leaderboard is not by showing your smartphone to a lot of people. But with the leaderboard it will make it easier for game players to show off the score to many people. It's like showing 'Liat see, get me high score' think about it, how many of you are trying to score higher than your Facebook friends? I belong to that group too!," said Frank
Almost every spectator looked at each other and raised his hand as if admitting that he was also among the group. Frank Zilora just nodded his head.
"I told you! the connection to Facebook and the leaderboard is the perfect finishing touch to make Flappy Bird the success it is today" Frank said.
"Mr Ziloraaa! means that the score of 85 you shared on facebook is the result of your hard work to boast?," shouted the audience who were in the front row, yelling, making the entire audience in the studio laugh out loud, even some of the crew on duty looked like they were holding their laughter.
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