The Dungeon Master's

The Dungeon Master's
Extra Chapter - Origin Dungeon Information


Dungeon Origins.


It was the first Dungeon built by Eric. This Dungeon was located within the Alpa Mountains, the territory of the Farna Kingdom.


As the first Dungeon built by Eric, this Dungeon cannot be separated from many shortcomings and weaknesses. As a simple example, the design is perfunctory.


The appearance of Dungeon Origin from the side is :



The Origin Dungeon consisted of 5 floors within the Mountain. The entrance into this Dungeon is actually 2. The first is through the entrance at the top of the mountains. If through this path, then it must go through the existing labyrinth and find the secret path.


Although, the labyrinth had long been destroyed since the raid of Inquisitor Leo who led thousands of Holy Knights.


But for Eric and all his subordinates, they were able to enter by using the teleportation magic circle contained in the Labyrinth room.


While the second entrance is through the Dungeon Orc. However, this road has long been closed by Elin using piles of soil and hard rocks. It made it difficult for anyone to enter it, even by force.


While the appearance of Dungeon Origin from above is :



This is one example of an appearance of Dungeon Origin from above. On the 5th floor.


The city of monsters is in the middle. On some sides of this Dungeon would be connected to various production facilities such as mining and agriculture. Including the road to Deus' Dungeon on the 5th floor of Origin Dungeon.


Since the destruction of the 1st floor of Origin Dungeon, Eric and the other higher-ups decided to move the government center on the 5th floor. In addition, since seeing the beauty of Deus' castle, Eric decided to build his own castle on the 5th floor.


The contents of the castle on the 5th floor are quite simple. Even so, Eric still likes it because it has met all his needs.


Additional information :


...[.Dungeon Origin Special Effects]...


...[.All mining output will increase by 50%]...


...[.All agricultural and livestock production will increase by 100%]...


...[.All items produced will have a 10% higher status]...


...[.Employment capability of the entire population will increase by 25%]...


...[.Stamina regeneration of the entire population will increase by 33%]...


...[.Mana regeneration of the entire population will increase by 33%]...


...[.Health Point regeneration of the entire population will increase by 33%]...


All these effects have a main focus, namely the field of production. It was only natural considering that from the beginning of the construction of this Dungeon, Eric wanted it to become the production center of the monsters.


The most important thing about this Dungeon is: Mining and Agriculture. With both fields, Eric had great power in producing high-level Items and equipment.


While the fertile farm plus the good farm, the food needs of all the monsters under Eric are always met. No, it is more appropriate if it is said to always experience a food surplus.


In addition to these two things, the industrial part of the craftsmen is also always working hard and has a very strong economic role for Dungeon Origin. However, ever since Elin introduced the value of money to monsters, Dungeon Origin has always been driven by the existence of money.


Therefore, Eric.more precisely Elin always made a high target in the production of items and equipment. All of that will be deposited into the Kingdom of Salvation for sale around the world.


All of that was done through the teleportation magic circle that connected the Origin Dungeon with the Barrack Dungeon under the ground of Reinard City Castle, Kingdom of Salvation.


Profit sharing?


80:20 where 80% for Dungeon Origin and 20% for Kingdom of Salvation. Of course, the Kingdom of Salvation can change its price as they see fit.


Although it looks like unilateral blackmail, this makes it easier for Dungeon Origin to market its entire product. Of course, even with a cut of 20% profit, Dungeon Origin still made a net profit of over 2 times its initial capital.


How else, since Dungeon Origin mining was indeed huge.


...[.Production Result]...


Mining :


Iron Ore: Is a very common iron ore found. The price is quite low which is only in the range of 10 to 20 Silver or silver coins per unit. Even so, iron is an important material in the manufacture of various tools.


Bronze Ore: Is a bronze ore that is quite rarely found in the upper soil layer. Has a high price of 30 to 50 Silver or silver coins per unit.


Gold Ore: Gold ore. Very rarely found at a very fantastic price of 300 to 800 Silver, or more convenient if called 3 to 8 gold coins per unit.


Obsidian: A very hard and rare rock. Even so, this material is very light if made into equipment. The price ranges from 1 to 2 gold per unit.


Black Iron: An iron with a deep black color and has a main character that is very heavy and strong. It is a higher version than Iron. Even so, because of its enormous weight makes this material less desirable. It costs about 50 to 90 silver per unit.


Mithril Ore: An extremely rare ore of mithril. Its great strength including its extraordinary durability accompanied by lightening of this material. Including his affinity with magic is very high. That's what causes this super material to cost 20 to 40 gold per unit.


In addition to various metals and major rocks, there are also other materials found in mining in Dungeon Origin, namely :


Mana Stone, a rock that has a fairly high Mana. A main material for the manufacture of Runes.


Mana Crystal, a crystal form of Mana energy itself. Making this material is almost the same level as Mithril in terms of its rarity.


Mana Steel, an iron that had been filled with Mana energy. This material has a level of scarcity that far exceeds even Mithril itself. By utilizing this material, then the craftsman can make the highest level rune, namely the Ultimate Rune.


The only Item ever made using Forged Mana Steel, or Wrought Iron Mana was the Staff of Enigma used by Eric.


It could be said that the Staff of Enigma was a masterpiece in itself. Mana Steel Forged Mana Making which takes days with Mana Steel material. In addition, the creation of runes that drain a lot of energy only shows extraordinary dedication by the maker of Tasmith.


Perhaps the discussion of the mine will continue next time.


Now it's….


Summary of Dungeon Origin.


...[.Name: Dungeon Origin]...


...[.Level of Conquest Difficulty: SS]...


...[.Total Population: 960,000]...


...[.Goblins :550,000]...


...[.Kobold :410,000]...


...[.Number of Military Powers]...


...[.Goblin Warrior: 150,000] Average level: 80...


...[.Kobold Warriors: 50,000] Average level: 70...


..._______________________...


...[.Dungeon Leader]...


...[.Oliver, Leader of the entire Goblin and King of the Origin Dungeon]...


...[.Tasmith, Leader of the Craftsmen and Kobolds]...


...[.Knox, General of the Origin Dungeon Defense Force]...


...[.Minis, Dungeon Mining and Development Association Leader]...


...[.Lurka, the leader of the peasants in Origin Dungeon]...


...[.Elrio, the leader of the ranchers in the Origin Dungeon]...


..._______________________...


...[.The Conquest of the entire Origin Dungeon]...


...[0.25%]...


...[.Situations that allow total conquest]...


Troops with an average level of 80 were as many as 140,000 soldiers. Including also the squad leader who had a level of at least 150 to fight the higher-ups of Origin Dungeons like Knox who was currently at level 140.


After storming with the right strategy and assisted with heavy equipment, then the attack must be completed in less than 1 hour. That way, then the invaders can conquer the entire Origin Dungeon.


Moreover, it was impossible to conquer the Origin Dungeon as a whole considering the help from other Dungeons could come very quickly through the teleportation magic circle.