The Metaverse World

The Metaverse World
Epic Story of the Battle of Gresik: Between Wild Tactics and Hoopla in Java Dwipa


Raden Partajumena deliberately decided to take a semester off to teach students. In his first lecture, he introduced the story of the Battle of Gresik, which became another brilliant example of Raden Partajumena's skills and strategy. The battle involved various tactics such as defending, besieging, long-range warfare, and direct combat, all integrated into one harmonious whole.


The war in Gresik became more complex with the involvement of teleportation and communication, which demanded careful thought and calculation. Raden Partajumena continued to learn and apply the new knowledge he acquired as he continued to develop.


He even faced the teleportation of allied soldiers and used his own teleportation to the extreme, creating a huge shock that eventually led him to victory in that battle alone. This extraordinary method also became an effective way for Raden Partajumena to announce its existence and create a furore in Java Dwipa.


However, after the Battle of Gresik, the IKN Alliance needed to guard quietly for a while, recuperate from the losses, and strengthen itself in the darkness. Although the notion that they would sink into defeat was not believed by Heru Cokro, the various forces in the battle had shown his strength and toughness, especially Wijiono Manto and Jogo Pangestu who managed to utilize all their resources.


After this battle, the Jawa Dwipa lost all the secrets they had, revealed in this devastating war. This prompted Heru Cokro to rush through Borneo, to win a strategic advantage and keep a new trump card in his hand.


Meanwhile, the IKN Alliance has a clear goal - to bring it down, as the influence of the Java Dwipa Alliance continues to increase and becomes a threat to them. The way the IKN Alliance acted also began to unfold, and they were ready to attack all out when needed.


On the way to the mastery of the territory, Heru Cokro did not have time to rest. The Department of Military Affairs had to operate in overdrive after the war, reorganize the military, and handle the enormous number of prisoners.


The Military Affairs Department must also face the task of calming the situation in the grasslands and restoring order after the surrender of the eastern alliance forces. The 2nd Division was called in to help the 4th division calm the situation at Lake Banyuwangi and capture the noble families of the seven medium-sized tribes.


Meanwhile, the Pantura Navy Fleet returned to action after the Battle of Gresik by sending second wave migrants to Kalimantan. The migrants bring abundance of workers and resources, strengthening positions in the region.


In addition, Raden Partajumena is considering setting up a large force as reinforcements in Kalimantan to secure strategic gains in the region. All these steps are part of the epic journey of the Gresik warriors towards victory and glory.


Heru Cokro considered the plan, but eventually rejected it because for the military, he had planned something that required his presence before executing the plan.


In addition to military affairs, Heru Cokro also has plans to design the administration of Gresik Prefecture. Manor Smelter will play a significant role in this planning, with Rosmala and Maspion coming under the jurisdiction of Manor Smelter.


Heru Cokro then announced two important appointments: Zudan Arif would become the prefect of Manor Smelter, and Buminegoro would succeed him as Chief of Rosmala. The two did not need to wait for further instructions, they immediately took on the role that had been assigned to them.


Zudan Arif was tasked with dirty work that involved calming civilians, restoring productivity, and planning future development. All of this will test his abilities thoroughly, and the results will affect his role and position in the blueprint of the region in the future.


The Petrochemicals territorial wall project has been completed, and Buminegoro has received much praise for his work. Heru Cokro appreciated his contribution and decided to move Buminegoro to Rosmala which has great potential. However, Heru Cokro also realized that since Buminegoro's education and skills were limited, his future would probably peak at this stage.


After finishing everything, Heru Cokro's attention turned towards Kalimantan. Since the Battle of Gresik which lasted for 10 days, development in Kalimantan has never stopped. Under the guidance of Manguri Rajaswa, various projects including ports, salt fields, farms, mines, and logging farms have been built with high efficiency and most have been completed.


The Paspam Regiment was depressed because they were unable to participate in the Battle of Gresik. They longed for battle and finally decided to vent their energy by hunting ferocious beasts every day.


After going through various activities, Heru Cokro decided to bring Rama to play somewhere interesting. After taking Rama along, he kept the plan a secret and told him to find out the surprise later.


Rama who was plain and cute, imitating the movements of Heru Cokro, walked with short steps and declared with vigor, "Brother, let's go. Rama will play with you today." Heru Cokro could only smile at the excitement and spirit of the little boy.


Walking out of the camp, Paspam's regiment was ready in formation awaiting his presence. Not only that, Manguri Rajaswa also invited the leaders of the Chamber of Commerce to witness this historic moment. Today, everyone who occupied an important position was present to see this historic event.


Seeing the enthusiasm of the leaders of the Chamber of Commerce, Heru Cokro decided to give a short speech summarizing their travel struggle and his hopes for the future of Borneo. He was very grateful for the support provided by the various Chambers of Commerce.


Heru Cokro has experience in giving these kinds of speeches, and he gives amazing and inspiring speeches. At 08:00, the troops began to move towards the point of making the settlement.


The place Heru Cokro chose was in Banjarmasin, which had been completely cleansed by the hard work of the Paspam regiment and had become a safe zone within a few tens of kilometers around it.


Heru Cokro gave a silver settlement token to Rama and summoned him to control his territory. Although this little boy liked to tease his foster brother, in their hearts there was a strong bond. Rama received the token firmly and thrust it into the ground. A drop of Rama's blood fused with the token, which suddenly turned into a silver light. That silver light burst into the sky and spread a sparkle throughout the borders of the region before finally disappearing.


A stone silver inscription appeared where Rama stood. Rama put his hand on it, and a system notification sounded, announcing the success of the settlement making. Rama named the settlement "Al Shin" as taught by Heru Cokro.


After completing the construction of the settlement, Rama assigned Heru Cokro as his guardian. The system notification states that Heru Cokro now has control over the Al Shin area and is given the same rights as Rama.


But the surprise doesn't stop there. Notices of the system kept coming, showing the incredible fortune Rama had. The originally silver settlement-making token had been upgraded to gold-ranked. In addition, Rama was also awarded the title of General of History ranking Emperor Tribhuwana Tunggadewi and obtained a hidden building, a hall of spirit beasts.


Seeing all this, Heru Cokro felt jealous of Rama who had extraordinary talent and luck. However, behind that jealousy, he also felt proud and happy for the success of the little boy he loved so much.